Video Game Movies Are Hollywood’s New Obsession

FilmVideo Game Movies Are Hollywood’s New Obsession

Mattson Tomlin, the screenwriter tied to The Batman 2, says the next major Hollywood feeding frenzy not superheroes, but video game movies. In his view, the business that spent two decades chasing comic book gold is now looking hard at consoles, controllers, and any recognizable game title not already locked in development.

That is not exactly a wild theory. Recent game-based films have been pulling in the kind of box office numbers that make studio executives suddenly discover a deep lifelong respect for interactive storytelling.

Why Tomlin thinks Hollywood has shifted toward games

Tomlin made the comment during an exchange on X after a fan asked about the long-discussed Mega Man movie he had been attached to write.

He replied: “Hollywood is sort of making a shift from being comic book obsessed to video game obsessed so I wouldn’t be surprised if it sees the light of day in some form, but after so much time gone by, it’s unlikely I’ll have anything to do with it.”

That is a blunt read from someone working inside the system, especially given how dominant superhero films have been since the rise of the Marvel Cinematic Universe. Comic book movies are not exactly struggling for historical bragging rights: six of the 20 highest-grossing films of all time are comic book adaptations.

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Still, Tomlin suggested the energy has changed. In a later reply, he added: “My point of view is also born out of the fact that I am getting at least 5x more offers for video game adaptations than comic book adaptations this year.”

The box office has made the argument easier

Studios do not usually need a philosophical reason to follow money. They prefer the money to explain itself, preferably in nine or ten digits.

Game adaptations have been making that case loudly. Recent Super Mario films have crossed $1 billion, while A Minecraft Movie earned well over $900 million after its 2025 release. Those are not niche results. They are global-audience results, the kind that turn development meetings into scavenger hunts through old game libraries.

The appeal is obvious. Major games often come with built-in fan bases, recognizable worlds, and characters who already mean something to millions of players. That does not guarantee a good movie, as history has demonstrated with real commitment, but it does give studios a running start.

For audiences, the shift also lands differently than the superhero boom. Comic book films asked many viewers to keep up with connected universes and years of continuity. Game adaptations can be nostalgic, self-contained, or franchise-friendly, depending on the title, which makes them flexible in a way Hollywood tends to appreciate.

More major game adaptations are already coming

Tomlin’s comments come as several high-profile game properties are already moving toward the big screen. Projects based on Call of Duty, Gears of War, and Elden Ring are all in development, suggesting the industry is not treating this as a brief experiment.

The 2026 calendar is also expected to include more examples, including a new Resident Evil film directed by Zach Cregger and a Street Fighter movie.

As for Mega Man, Tomlin did not say the film is dead. His point was more measured: after so much time, it could still emerge “in some form,” but probably without him involved.

That may be the clearest sign of where things stand. Even long-stalled game projects are being reconsidered because Hollywood has noticed where the audience is showing up. Superheroes are not gone, and no studio is likely to misplace Batman any time soon. But the industry’s attention has clearly wandered toward the joystick shelf.

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