Sony AI Gaming Patent Could Grind for You

EntertainmentSony AI Gaming Patent Could Grind for You

A Sony AI gaming patent describes agents trained to play on a user’s behalf, handling everything from collecting money to fighting bosses. It also raises the possibility of players selling their gameplay data so others can train AI assistants with it. Apparently, even avoiding the game may eventually require an additional purchase.

The application, numbered 19/138,338, was spotted by Cheat Happens. Sony filed it in 2022, but it was officially published on July 23. Its stated purpose is to generate an agent capable of playing a game for a user.

How would Sony’s AI player work?

Unlike a separate Sony patent published in January, which described an AI-controlled “ghost” trained using gameplay footage, this proposal focuses on a person’s actual playing habits.

The system could study user data and generate an agent that behaves in a similar way. Figure 11 lists several jobs the software might perform without direct input:

  • Collect money
  • Progress the story
  • Take part in a boss battle

That could make the technology useful for repetitive sections, such as gathering currency or earning experience points. It might also allow the agent to complete much larger parts of a game while its owner does something less demanding, such as not playing the game they bought.

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The document does not limit the agent to one player’s information. It also considers using data gathered from somebody else, including a well-known or highly skilled player.

Could players sell their gameplay data?

The more unusual part of the application is its proposed marketplace for training information. Sony says the system could require one user to pay when generating an agent with another person’s data.

The patent gives the example of someone purchasing the user data of a “famous game player” and using it to create their own agent. In practical terms, a player could potentially buy a digital approximation of an expert’s habits, then let that AI handle difficult encounters or progress through the game.

The relevant section states that the system “may construct a mechanism to receive a payment” from a user who relies on someone else’s data. It adds that a person generating an agent from the data of a famous player “may be allowed to purchase” that information.

This would effectively turn playing style into a product. Professional players, streamers or other recognised competitors could theoretically sell data reflecting how they move, fight and make decisions. Buyers could then use those patterns without acquiring the same skills themselves, which is certainly one way to redefine achievement.

Does the patent mean Sony will release it?

There is no evidence that Sony plans to introduce this system to PlayStation games. Technology companies routinely file broad patents covering ideas that never become commercial products. A patent can protect a possible feature, block competitors or simply reserve an option for later.

Even so, the application shows how Sony is considering AI beyond conventional non-player characters. The proposal is not merely about making computer-controlled enemies smarter. It concerns software that can imitate users, act independently and potentially create a market for player behaviour.

That leaves an obvious question about the intended experience. If someone buys a game, purchases an AI model based on a skilled player and then watches it complete the campaign, the result starts to resemble a recorded playthrough with extra billing steps.

Sony may never build the feature. A third-party company, however, could pursue a similar model as automated game agents become more capable. Whether players would pay to outsource the act of playing remains untested, but the patent makes clear that someone has already considered how to charge them for it.

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sony ai gaming patentplaystation aigameplay dataai game agents

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